

So there’s a diverse set of opinions and viewpoints going into each project. Another thing we learned that I would assume contributes to this is that many of her team are women. Hamashima-Sensei though prefers to buck the trend and has had great success in doing so.

The reason for this is that most Japanese males prefer these types of character. This is in contrast to many other developers where the female characters merely exist to be a love interest and as such feel flatter and submissive. As I mentioned Hamashima-Sensei likes to create female characters that are very independent and fleshed out. While the questions of course ran the spectrum, from simple to difficult (including one compound question that the translator got several rounds of applause for translating because it just that long) there were some interesting things we learned. With the prepared questions done, the floor was opened for general questions and as I mentioned we had a couple of our own.Įven if Hamashima-Sensei’s version of a Yuri would be tragic, I think I’d still like to see that. They would then mash the ideas and concepts from what they were talking about together and see if it sounded like a good idea for their next game. As such, they’d just talk about random things like movies, anime, and manga. Hamashima-Sensei and the director at Clock-Up sat next to each other. Turns out it’s a lot more relatable than we thought. Next she was asked what the process to begin developing a title was. It was pretty shocking to her that people could make a living drawing and creating things like that and she thought it was very cool. She originally had wanted to make fighting games like Street Fighter, however during her college years she was introduced to eroge. Hamashima-Sensei told us that she was playing a lot of eroge in college. The first question was how she got into eroge in the first place. Not heart-wrenching but there're enough feelings invoked to make me remember this story.I kinda have to wonder what a Hamashima-Sensei inspired Street Fighter would look like now. Giving it a 9 since the story touched me in some ways (its a totally personal thing so it may be different from you).


The girls are drawn cute, and that part stays largely the same during theĮach of the girls gets their share of screen time, and they do get developments in terms of character, not that its a lot, but its enough for a light-hearted comedy like this. The progression is nice, maybe slightly bordering on being slow, but I didn't have any complains, since there never really seemed like the story wasn't going anywhere in any point of the story. Gives insight to the life of a (still studying) novelist and the hardships he face like competition and personal issues. A harem rom/com in my books but with an interesting setting. And here we have another siscon story brought to you buy the author of OreImo.
